Deep within the Forest of Tharr dwell the race of ape-men known as the Kuthar. They make their abodes high among the tree tops in wooden dwellings linked together by rope bridges. The ape-men are intelligent, but tribal by nature with a distinct warrior caste system. Fearless and strong in battle, they fashion their own crude weapons of stone and rock, but have developed the keen ability to utilize firearms, laser rifles, and other weapons and armor they have scavenged over the years from civilizations long forgotten as well.
The ape-men are rarely seen outside the Forest of Tharr, and while their pursuits are not those of conquest and glory outside their realm, they are extremely territorial and approach uninvited trespassers with force.
Rare is it to find an ape-man outside of Tharr, but occasionally a select few will end up wandering amongst the realms of men, often met with a combination of fear and distrust. In most instances, these Kuthar have been exiled from Tharr and cast out of the tribe, cursed to walk among men. These displaced ape-men often seek out mercenary work as armed caravan guards or, in the rare instance, as adventurers.
Summary of ape-men abilities and restrictions:
Armor: Any
Weapons: Any
Starting age: 17+1d4
Starting gold: 3d4x10
Classes: Fighter, Cleric
Ability score requirements: 12 STR, 12 CON
Stat modifiers: +2 STR, -2 INT and CHR
Bonuses and abilities: Infravision 30', +1 to hit with spears and any firearms, +3 saving throws vs. poison
Cool stuff! You can't go wrong with ape-men.
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