tag:blogger.com,1999:blog-2714025510421557056.post2110345604362274331..comments2024-03-28T05:46:47.107-05:00Comments on Dungeons and D20s: How Might You Handle This Scenario?RobChandlerhttp://www.blogger.com/profile/07751057765555584823noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2714025510421557056.post-20053083780354041982015-08-13T04:30:47.537-05:002015-08-13T04:30:47.537-05:00According to real laws on subsidence, the cave ar...According to real laws on subsidence, the cave area 6 which is 25' across has to have a ceiling to surface layer of 30'+ or subsidence is at 100%. This Means the hill above area six is a flat ledge and cliff at least fourty feet high where the next cave entrance is located.Sean Robert Meaneyhttps://www.blogger.com/profile/16273566549106707316noreply@blogger.comtag:blogger.com,1999:blog-2714025510421557056.post-5689523180008755932012-02-05T20:27:16.571-06:002012-02-05T20:27:16.571-06:00Yeah, I read that post. I do think it's a bit ...Yeah, I read that post. I do think it's a bit of a false dichotomy at times. I mean, I love that Princess Bride fight. And the Indy fight. And that other Indy fight, when he fights that bald mechanic who beats his ass until Indy uses the scenery to win.<br /><br />But I just assume the GM's job is to make the fights seem real, and the PC's job to do whatever the hell, in game, it takes to survive. This is one of those cases - the kobolds don't know the mage only has one spell.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-2714025510421557056.post-60610651080902697132012-02-05T15:07:06.288-06:002012-02-05T15:07:06.288-06:00Loved the idea of taking the chief hostage. That ...Loved the idea of taking the chief hostage. That was excellent. This is a great example of the "combat as war" vs "combat as sport" philosophy that has sprung up. Making a tactical decision to create an unfair advantage by taking the chief hostage is a fine example of the combat as war theory realized.RobChandlerhttps://www.blogger.com/profile/07751057765555584823noreply@blogger.comtag:blogger.com,1999:blog-2714025510421557056.post-84659604292573523702012-02-05T15:04:20.846-06:002012-02-05T15:04:20.846-06:00None of them speak kobold, so negotiating is likel...None of them speak kobold, so negotiating is likely out of the question. And yes, at this point, there are only 4 kobold warriors, and the chieftain left which would be considered "fighting" kobolds. The rest are women and children. The party has done a number on the kobolds having killed over 30 of them so far, so yes, they are ripe for the picking to be subjugated by some of the other monstrous creatures in the region.RobChandlerhttps://www.blogger.com/profile/07751057765555584823noreply@blogger.comtag:blogger.com,1999:blog-2714025510421557056.post-32075212293198824602012-02-05T10:57:37.958-06:002012-02-05T10:57:37.958-06:00Huh... Interesting dilemma.
I assume the group d...Huh... Interesting dilemma.<br /><br />I assume the group didn't have a "if we get separated we meet up here" plan. And, as I recall, the Keep is less than a day's march from the caves. If that's the case, after the magic-user preps her spell, I'd peek out the door and, if any guards remain, I'd sleep 'em. Then I'd head for the exit and then the Keep, hoping that the cleric, if still alive, would do the same. Otherwise, I'd head for the last place the group camped before entering the caves, rest there, and then move on to the Keep.<br /><br />Things change if any in the group can speak kobold. In that case, I might try negotiating with the kobolds to let let us out, a sort of "we'll let you get your food stores again, and you let us walk out." That's a lot riskier, however.<br /><br />And I'll admit, I'm certain my knowledge of the adventure is coloring my thoughts here. The kobolds are screwed. They're only options at this point are to flee the caves and hope to find a safer place to live, or submit to one of the "more friendly" humanoid tribes. As things stand, they're now ripe pickings for the orcs.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-2714025510421557056.post-65285360314818786892012-02-05T08:12:11.263-06:002012-02-05T08:12:11.263-06:00I'd use the barrels as a disguise, and try to ...I'd use the barrels as a disguise, and try to sneak out inside them :) Like sneaky tanks.Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.comtag:blogger.com,1999:blog-2714025510421557056.post-70109178057431667082012-02-05T08:09:05.957-06:002012-02-05T08:09:05.957-06:00If I knew I'd wiped out most of the fighting k...If I knew I'd wiped out most of the fighting kobolds, and I could go out the door with a Sleep spell ready . . . I'd go look for the cleric. Go out carefully, thief first, and try to sneak out. Sleep anyone who attacks them, and try to capture one who can tell us where the cleric might be.<br /><br />The other alternative is - if they're really confident in the Sleep spell - is to loudly demand the kobold chief come negotiate with them. If he does, do so from the room with the door open and the wizard hiding in the back behind it. Start the thief talking and then have the mage throw Sleep on the chief's party as they talk. Grab the chief and hold him hostage after slitting the throats of the sleeping guys if possible. Then negotiate for the cleric's body (live or dead) and their loot.<br /><br />Either way, it's not good odds, but either way it's memorable.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-2714025510421557056.post-19531366001188617182012-02-05T01:37:37.276-06:002012-02-05T01:37:37.276-06:00Right off the top of my head, I think I'd eith...Right off the top of my head, I think I'd either try to sneak out of the lair or perhaps parley with the kobolds.migellitohttps://www.blogger.com/profile/17106614212764056058noreply@blogger.com